Chronicles of an Alien (01)

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UFO Chronicles: Area 51 Exposed () - IMDb

Then again, those slacks might not be salvageable, even on a hot wash. In New LA, there's a shop that's called Army Pizza, seemingly dedicated to all those Americans who love carbohydrates and shooting guns. But like games before it, such as Binary Domain and Deadly Premonition , these odd, stilted NPC interactions and what they mean for the overall tone are actually rather endearing.

Your character is largely powerless to what plays out around him or her, remaining mostly silent. Elma makes the decisions, and this gives XCX a fly on the wall perspective, as you're experiencing the plot through your team's actions. There's a core plot to see through, naturally, but Mira is so amazingly large that side-quests and the simple pleasure to be had in exploring can easily derail the main narrative.

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This isn't a problem — the game is open to play at any pace, and distractions can be investigated entirely guilt free, with the story waiting for you. Whenever you're ready; that next almighty boss fight isn't going anywhere. Many open-world games claim to offer freedom, but XCX really does convey the impression that the player can do whatever they want. As you venture across the five continents of Mira, the almost overwhelming scale of this game becomes apparent. Collectibles pepper the map, which is significantly bigger than The Witcher 3 and Fallout 4 combined, and gargantuan monsters wander around, owning the land they inhabit.

These are the masters of this universe; you are a visitor at best, and a nuisance to be squashed if you don't step carefully. Cross the path of a larger beast, and you'd be wise to steer clear of a scuffle.


Gigantic indigens are everywhere, and it can be frustrating to accidentally engage one only to see your party of three or more killed in a single hit, but that's what Monolith was going for. This world is one that you have to respect in order to overcome it, and those who don't will be crushed underfoot. It's not alone in being slightly tarnished by them, but Xenoblade Chronicles X is plagued by fetch quests.

They're the crux of both certain main missions and optional extras.

At one point, I was tasked with finding three squashes in the middle of a desert continent — and this was somehow going to help me get a license piloting a Skell , one of the gigantic mechs you may have seen on the game's artwork and that you see crash inside the first hour of the story. I spent four hours looking for those fucking things.

The Ellen Ripley Chronicles

There are also affinity missions, focussing on character relations, and these are dominated by fetch quests. It's backwards design, really, which a company like Monolith should be stepping away from after so many years in the business. If How to Keep an Alien had captured just one of those things onstage, it would have been astounding. That it encapsulates all of them is miraculous.

The play, in other words, isn't just great theater. It's feckin perfection. Bennett Campbell Ferguson is a Portland-based journalist and film critic. When not writing, he enjoys playing the piano, hiking and reading comic books. Willamette Week. Share on Facebook. Share on Twitter. Share on LinkedIn. Share on Email.

UFO Chronicles: Aliens and War

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